Motifs
Hallucinations
- hallucinations serve as reminders of Macbeth and his wife‘s responsibility for the growing death toll
- the bloody dagger that Macbeth sees shortly before killing Duncan represents the bloody course that Macbeth will take by murdering the king
- Banquo‘s ghost that is sitting on Macbeth‘s chair at the feast reminds Macbeth of the fact that he has killed his friend in his endeavour to become king
- Lady Macbeth eventually starts sleepwalking and believes that her hands are covered in blood that can‘t be washed away with water
- it is not clear whether those hallucinations are real; nevertheless, the hallucinations are signs of the guilt that the Macbeth‘s have imposed upon themselves
- also, the hallucinations are the reason for Macbeth and his wife to slowly becoming insane
Violence
- Macbeth as a violent play
- action starts with a bloody battle in which Macbeth defeats the invaders
- the story ends with a bloody battle in which Macbeth is beheaded by Macduff
- in between, a lot of murders take place: King Duncan and his chamberlains are killed, Macbeth instructs some hired murderers to end Banquo‘s life, and the same fate befalls Lady Macduff and her son
- Duncan‘s horses eat each other after Duncan‘s death
- in the end, violence begets violence
Prophecies
- the witches‘ prohecy sets the whole plot in motion as it predicts Macbeth‘s thaneship of Cawdor
- almost all of the witches‘ prophecies come true in the play: only the prophecy about Banquo‘s heirs will be fulfilled after the play
- it is argueable whether the prophecies are self-fulfilling
- the prophecies are to be interpreted as riddles as they are not clear in their message
- Banquo at one point warns Macbeth to be careful about those prophecies, yet Macbeth believes that he will never have to prepare for moving woods or someone not born of a woman